DASHING BALL
Aman Singla (Ghoul Pro): Art , trailer and menu
Albar (Ripper): Level Design and Programming
InFormalOx: Art and Programming
Armando Font (ProfessorIrony): Level Design, Music [https://soundcloud.com/houseofvixens]
Lyckstolp: SFX [lyckstolp@gmail.com] [Discord: Lyckstolp#3858]
Made for the GMTK Game Jam 2021 in 48 hours.
Extract the file and play
Status | Released |
Platforms | HTML5, Windows |
Author | amansingla |
Made with | Unity |
Download
Download
DASHINGBALL_Winx32 (1).zip 150 MB
Comments
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This is a really awesome concept! I've always been a sucker for throwing weapons and cool dashes in games, so this combines those to great effect. I agree with the other commenters, it's pretty difficult past the first level and some sort of aiming indicator for the ball. I also noticed a few times in the second level where it felt like I dashed through an enemy but didn't kill it. You could definitely make this into a fully developed game, I would 100% play it!
Movement feels good, quite difficult past the first level though. Music and art are nice and I think you could definitely continue this to something more developed. Maybe add an indicator of where the ball will go and alter the physics a bit.
Really fun concept! I liked the combination of sketched 2D billboards with the simple 3D environment, you effortlessly create a stark contrast between the level and the enemies.
One thing I had trouble with was hitting the enemies. Although dashing through them works, a lot of times I found myself dashing just barely in front of an enemy and getting damaged instead. Maybe a grace timer after a dash could be implemented to make it more forgiving, as well as larger enemy hurtboxes.
Despite that, the game is super fun to just run/dash around in and explore the three levels that I was able to beat! Great job on the jam and good luck!!
Innovative, though felt a little clunky. Pretty disorienting at first, but once I got the hang of it I enjoyed it quite a bit.
hi guys
Interesting gameplay, kinda hard to hit enemies but the idea is very cool and the aesthetic (having a 2D sprite on an FPS like that) is very nice. Music is also great!